Why is this game in the Accessibility: Blind Friendly category?
A downloadable game for Windows, macOS, and Linux
Your ship touches down near the placid surface of a frozen methane lake; this planet’s main settlement is a makeshift network of inflatable dome habs connected by flexible tunnels. As you walk down the corridors, you try not to focus on the haze of AR advertising assaulting your implants: dubiously humanlike synths for sale at bargain prices…
The Descent Device lets you "fall" towards the center of the galaxy, faster than light, faster than any human being should. On your way, you carry exotic goods, stories, and a crew of outcasts. But only a Voyageur would willingly go on a one-way trip planned by long-dead aliens.
- Explore a myriad of cultures and worlds and five different visions of the future of humanity.
- Recruit a crew of misfits to aid you in unfolding your own story.
- A diverse far-future setting inspired by contemporary science fiction literature.
- A story in every port, and a unique galaxy generated just for you.
|Platforms||Windows, macOS, Linux|
|Genre||Interactive Fiction, Role Playing|
|Tags||Atmospheric, Exploration, Procedural Generation, sci-fi, Singleplayer, Space, Story Rich, Trading|
|Average session||About a half-hour|
|Mentions||itch.io Recommends: Awesome projects tha..., itch.io Recommends: Voyageur, Magic Scro...|
In order to download this game you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:
Also available on
- Version 1.4 - Day 0 HotfixJun 05, 2018
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Hi; I know the mobile versions (when they were available) worked with screen readers, and I believe the PC version was also tested with them. If you're having trouble playing the game with a screen reader, let me know. I may not be able to supply a fix but I definitely don't want it in that category if folks are having problems.
A space exploration and trading game with a nice atmosphere, perfect to play in short sessions. It’s a very relaxed experience, despite the fact that you know your trip is one way – it’s all about what you see along the way. Chart your way through each zone, choosing areas you think will want your trade goods, or whose descriptions sound interesting. Once you land, you might trade your wine for an interesting sculpture, collect samples to help someone’s research, or recruit crew members to help you travel. It’s a lovely game to dip into space, take in a few planets at a time with some lovely ambient music, and come out refreshed.
Which development system was used to write and develop this game?
Great game! One question: Does it have a definitive end?